3-6-9 Reviews / Portfolio Rubrics
3th Quarter Review - Drawing (Updated October 4, 2007)
6th Quarter Review - Modeling & Animation (Updated February 6, 2008)
9th Quarter Review - Advanced Concepts (Updated October 4, 2007)
Preportfolio Review - Specialized (Updated September 4, 2008)
Portfolio Review - Specialized (Updated September 4, 2008)

Digital Portfolio Elements
AiP Digital Portfolio Requirements (Updated March 14, 2008)
Guidelines for both GAD422 and GAD432 portfolios.
AiP Digital Portfolio Template (Updated March 14, 2008)
A cut and paste template made for GAD422- Portfolio Preparation students to use.
Chris Taylor Design Document
A design document template that is used as the basis for a variety of games.
Application for Graduation
Application for Graduation Name * Student ID Number * Program / Major * All graduates are required to ...

Articles, Media, and Discussions
on how to get a job in the games industry
Top 10 interview mistakes
by Rosemary Haefner
What should I animate? - pt.1 demo reel
by Jean-Denis Haas
Big Huge Game: Facts About The Video Games Industry
Big Huge Game: Game Artist Job Tips
by Brian Reynolds / Dave Inscore
How To Get Into The Industry
by Paul Barnett
High-energy overviews by Paul Barnett (Design Manager, Electronic Arts) of what to do and not to do, in order to get into the games industry. Paul also focuses on specific do and don'ts for artist, designers, and programmers alike.
Paul Barnett - Intro Paul Barnett - Artist Paul Barnett - Designer Paul Barnett - Programmer
What are Employers Looking for Now? (GDC Podcast)
Speakers: Robin McShaffry (VP Operations, Mary-Margaret.com)
Michael Nichols (Senior Recruiter, THQ/Vigil Games)
Jackie Shuler (Recruiter, Electronic Arts, Inc.)
What are the latest hiring trends in the game industry? What do companies look for in entry-level candidates? Which skills are most sought after? Learn, from search to follow-up, how to showcase the skills you are equipped with. Followed by Q&A.
Source: GDC Radio GCG Podcast The Art Institute Online Presents Game Career Sessions
What do we want to see in a demo reel?
Demo reel tips from LucasArts
Your portfolio repels jobs
by Jon Jones / smArtist

Demo Reels
Peter Starostin (Animation) / Demo Reels
Jean Dubois (Concept / Sequential Artist) / Demo Reel

Industry Portfolios
Concept Artist Links / Website
Djordje Cakovan (3D Artist) / Website
Richard John Smith (3D Artist) / Website
Neil Blevins (3D Artist) / Website
Peter Bohme (Freelance Artist) / Website
Ben Mathis (Freelance Artist) / Website

Student Portfolios
Sean Brice (Character Artist - Summer 2009) / Website
Matthew DeAraujo (Character Animation - Summer 2009) / Website
Ryan Smith (Environment Artist - Spring 2009) / Website
Seth Ash (3D Modeler - Spring 2009) / Website
Robert Kreps (Level Design, 3D Modeling, Environment Artist - Spring 2009) / Website
Anton Kozlov (Digital Artist - Winter 2009) / Website
Nicholas McClay (Interactive Developer - Fall 2008) / Website
Dan Dwire (Technical Artist - Fall 2008) / Website
Nick Miller (Concept / 3D Artist - Fall 2008) / Website
Stephan Williams (Digital Artist - Fall 2007) / Website
Aaron Doyle (Concept Artist - Fall 2007) / Website
Sean Kennedy (Concept Artist - Summer 2007) / Website