GAD331 - 3D Camera & Lighting Techniques

This course explores lighting and camera techniques as applied to 3D computer animation.
Discussions will cover the general concepts and principles of camera moves and lighting
techniques in both traditional and computergenerated environments. Focus will be placed
on applying these advanced techniques to a computer-generated animation project.


WK During Class Homework Due at the beginning of class

01
Go over syllabus
Online space / exchange contacts
Basic lights and parameters

Basic cameras and parameters

Rendering basics
   
Reference
Kodak Beginning Compositions
Three Point Lighting Tutorial
Camera and Lighting Technique terms
Project 1 - 3 Point Lighting

Make a scene with simple primitives and use a 3 point lighting rig to illuminate it. Make sure that you have strong composition and are utilizing the Rule of Thirds.

- 1 JPG render at 800 x 600
- 1 3ds max file
 

02
Critique
Color and mood
Composition - Rule of 3rds
Camera lenses and angles
   
Reference
Color Wheel Pro - Color Meanings
Lighting Scene 01
Lighting Scene 02
Lighting Scene 03
Color Mood 01 (Character)
Project 2 - Time of Day

Use color and texture to generate 3 different times of day when rendering a simple environment from the same camera angle. Think of strong differences like a sunny amber morning, a drab rainy day, and purple dust evening. The theme of the environment is completely up to you, but be sure that the class can appreciate the differences in your lighting and textures. Solid composition is a must.

- 3 concept sketches with color swatches
- 3 JPG renders at 800 x 600
- 3 3ds max files
Project 1 - 3 Point Lighting

Make a scene with simple primitives and use a 3 point lighting rig to illuminate it. Make sure that you have strong composition and are utilizing the Rule of Thirds.

- 1 JPG render at 800 x 600
- 1 3ds max file

03
Critique
Color and mood continued
Color temperature and time of day
Light angle and time of day
   
Reference
Demo Reel - Broeckel, Alex
Project 3 - The Four Seasons

Use colors, light angles, and textures to evoke each of the 4 seasons. The scene geometry should primarily stay the same from Max file to Max file, but things like leaves or small flowers might be a nice complement from season to season.

Winter: icy, cold, and brittle, with blue light from the direct right.
Spring: fresh, budding with life, with green light coming from the upper left.
Summer: full of life, with blooming yellow light from directly above.
Fall: decaying, strong contrast, with amber light coming from the upper right.

- 4 colored concept sketches
- 4 JPG renders 800 x 600
- 4 3ds max files
Project 2 - Time of Day

Use color and texture to generate 3 different times of day when rendering a simple environment from the same camera angle. Think of strong differences like a sunny amber morning, a drab rainy day, and purple dust evening. The theme of the environment is completely up to you, but be sure that the class can appreciate the differences in your lighting and textures. Solid composition is a must.

- 3 concept sketches with color swatches
- 3 JPG renders at 800 x 600
- 3 3ds max files

04
Critique
Volumetric lighting
Light color, angle and shadow density
   
Reference
Volume Light 01 (Temple)
Volume Light 02 (Hall)
Project 4 - Volume Lights

Find a real world or 3d rendered image of a simple environment lit with volumetric light and shadows. Push the camera angle so that it is dynamic with strong angles. Recreate this scene in 3ds max using simple geometry, with appropriate lighting and textures.

- 1 concept sketch with color swatches
- 1 JPG render at 800 x 600
- 1 3ds max file
Project 3 - The Four Seasons

Use colors, light angles, and textures to evoke each of the 4 seasons. The scene geometry should primarily stay the same from Max file to Max file, but things like leaves or small flowers might be a nice complement from season to season.

Winter: icy, cold, and brittle, with blue light from the direct right.
Spring: fresh, budding with life, with green light coming from the upper left.
Summer: full of life, with blooming yellow light from directly above.
Fall: decaying, strong contrast, with amber light coming from the upper right.

- 4 colored concept sketches
- 4 JPG renders 800 x 600
- 4 3ds max files

05
Critique
Shot composition and staging in static shots
Conveying mood, scale and distance
Mental Ray
Caustics
Final Gather
Global Illumination
Lab
   
Reference
Creating Light Caustics Using Mental Ray
Light Caustics in 3D Studio Max
Scene 01 (Light tower)
Scene 02 (City street)
Scene 03 (City square)
Project 5 - Camera Shots

I want you use three different camera angles to establish a long shot, medium shot, and close-up within a single scene. Use different camera lenses and angles to compose shots that convey different moods, scales and distances. The focus of the project is camera angle and depth of field, but you still need to make sure your scene has lighting and texture work that compliments your final presentation.

- 3 concept sketches
- 3 JPG renders at 800 x 600
- 1 3ds max file with 3 different cameras

Project 4 - Volume Lights

Find a real world or 3d rendered image of a simple environment lit with volumetric light and shadows. Push the camera angle so that it is dynamic with strong angles. Recreate this scene in 3ds max using simple geometry, with appropriate lighting and textures.

- 1 concept sketch with color swatches
- 1 JPG render at 800 x 600
- 1 3ds max file

06
Critique
Camera moves
Pan, orbit, truck, dolly, zoom and zolly
Basic animation tools
Exporting Video
   
Reference
Concert Lighting (Google Images)
Camera Movement
Project 6 - Concert Hall

I want you to come up with or recreate the lighting effects for a kick ass concert.  This can be a more intimate acoustic presentation, a smoky blues hall, an all out rock and roll fest, etc...  Your call.  Think about how to use elements like self illuminated textures, filters over your lights, animated light colors, volume fog effects, animated cameras, and more to capture this experience.  I’m not concerned as much with the specific tools you use, but I do want for you to have a solid mood / atmosphere upon completion.

Constraints: You must have at least 10 lights with 5 of them animated.  Create a simple scene and cameras the showcase good composition, good pacing, and appropriate animation to render out six (6) 3-5 sec QuickTime movies that demonstrate each of the camera moves discussed in class (pan, orbit, truck, dolly, zoom and zolly).

- 6 storyboards
- 6 QuickTime movies 640 x 480
- 1 3ds max file
Project 5 - Camera Shots

I want you use three different camera angles to establish a long shot, medium shot, and close-up within a single scene. Use different camera lenses and angles to compose shots that convey different moods, scales and distances. The focus of the project is camera angle and depth of field, but you still need to make sure your scene has lighting and texture work that compliments your final presentation.

- 3 concept sketches
- 3 JPG renders at 800 x 600
- 1 3ds max file with 3 different cameras

07
Critique
Wide angle lenses vs. telephoto lenses
Filming action
 
Prepared to present your process work to the class.

08
Critique
Caustics through Mental Ray

Project 7 - Advanced Effects

Project 6 - Concert Hall

I want you to come up with or recreate the lighting effects for a kick ass concert.  This can be a more intimate acoustic presentation, a smoky blues hall, an all out rock and roll fest, etc...  Your call.  Think about how to use elements like self illuminated textures, filters over your lights, animated light colors, volume fog effects, animated cameras, and more to capture this experience.  I’m not concerned as much with the specific tools you use, but I do want for you to have a solid mood / atmosphere upon completion.

Constraints: You must have at least 10 lights with 5 of them animated.  Create a simple scene and cameras the showcase good composition, good pacing, and appropriate animation to render out six (6) 3-5 sec QuickTime movies that demonstrate each of the camera moves discussed in class (pan, orbit, truck, dolly, zoom and zolly).

- 6 storyboards
- 6 QuickTime movies 640 x 480
- 1 3ds max file

09
Critique
Animating a camera along a path
Advanced animation tools
Final - Scene with a Premise

Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.

1 of 2 (60pts): For next week
- Brief premise of the mood you want to capture
- Simple blueprints of your scene
- 1 general sketch render of your scene
- 3 close-up sketch renders of your scene
- All sketches must have color studies / palettes
- Storyboards of your 10-15s video
- Preview render based on your storyboards
- Combine all of this into 1 PowerPoint presentation

2 of 2 (40pts): For Final Presentation
- 4 final still renders based on your sketches
- Images must be in 800 x 600 JPG format
- 1 final video render based on your storyboards
- Video must be in 640 x 480 WMV format
- Add this weeks elements into your previous   PowerPoint for your final presentation

Project 7 - Advanced Effects


10
Critique
Review
Lab
 
Final - Scene with a Premise

Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.

1 of 2 (60pts):
- Brief premise of the mood you want to capture
- Simple blueprints of your scene
- 1 general sketch render of your scene
- 3 close-up sketch renders of your scene
- All sketches must have color studies / palettes
- Storyboards of your 10-15s video
- Preview render based on your storyboards
- Combine all of this into 1 PowerPoint presentation

11
Final Critique
 
Final - Scene with a Premise

Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.

2 of 2 (40pts):
- 4 final still renders based on your sketches
- Images must be in 800 x 600 JPG format
- 1 final video render based on your storyboards
- Video must be in 640 x 480 WMV format
- Add this weeks elements into your previous   PowerPoint for your final presentation