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During Class |
Homework |
Due at the beginning of class |
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Project 1 - 3 Point Lighting
Make a scene with simple primitives and use a 3 point lighting rig to illuminate it. Make sure that you have strong composition and are utilizing the Rule of Thirds.
- 1 JPG render at 800 x 600
- 1 3ds max file |
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Project 2 - Time of Day
Use color and texture to generate 3 different times of day when rendering a simple environment from
the same camera angle. Think of strong differences like a sunny amber morning, a drab rainy day, and purple dust evening. The theme of the environment is completely up to you, but be sure that the class can appreciate the differences in your lighting and textures. Solid composition is a must.
- 3 concept sketches with color swatches
- 3 JPG renders at 800 x 600
- 3 3ds max files |
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Project 1 - 3 Point Lighting
Make a scene with simple primitives and use a 3 point lighting rig to illuminate it. Make sure that you have strong composition and are utilizing the Rule of Thirds.
- 1 JPG render at 800 x 600
- 1 3ds max file |
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Critique |
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Color and mood continued |
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Color temperature and time of day |
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Light angle and time of day |
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| Reference |
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Demo Reel - Broeckel, Alex |
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Project 3 - The Four Seasons
Use colors, light angles, and textures to evoke each of the 4 seasons. The scene geometry should primarily stay the same from Max file to Max file, but things like leaves or small flowers might be a nice complement from season to season.
Winter: icy, cold, and brittle, with blue light from the direct right.
Spring: fresh, budding with life, with green light coming from the upper left.
Summer: full of life, with blooming yellow light from directly above.
Fall: decaying, strong contrast, with amber light coming from the upper right.
- 4 colored concept sketches
- 4 JPG renders 800 x 600
- 4 3ds max files |
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Project 2 - Time of Day
Use color and texture to generate 3 different times of day when rendering a simple environment from
the same camera angle. Think of strong differences like a sunny amber morning, a drab rainy day, and purple dust evening. The theme of the environment is completely up to you, but be sure that the class can appreciate the differences in your lighting and textures. Solid composition is a must.
- 3 concept sketches with color swatches
- 3 JPG renders at 800 x 600
- 3 3ds max files |
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Project 4 - Volume Lights
Find a real world or 3d rendered image of a simple environment lit with volumetric light and shadows. Push the camera angle so that it is dynamic with strong angles. Recreate this scene in 3ds max using simple geometry, with appropriate lighting and textures.
- 1 concept sketch with color swatches
- 1 JPG render at 800 x 600
- 1 3ds max file |
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Project 3 - The Four Seasons
Use colors, light angles, and textures to evoke each of the 4 seasons. The scene geometry should primarily stay the same from Max file to Max file, but things like leaves or small flowers might be a nice complement from season to season.
Winter: icy, cold, and brittle, with blue light from the direct right.
Spring: fresh, budding with life, with green light coming from the upper left.
Summer: full of life, with blooming yellow light from directly above.
Fall: decaying, strong contrast, with amber light coming from the upper right.
- 4 colored concept sketches
- 4 JPG renders 800 x 600
- 4 3ds max files |
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Project 5 - Camera Shots
I want you use three different camera angles to establish a long shot, medium shot, and close-up within a single scene. Use different camera lenses and angles to compose shots that convey different
moods, scales and distances. The focus of the project is camera angle and depth of field, but you still need to make sure your scene has lighting and texture work that compliments your final presentation.
- 3 concept sketches
- 3 JPG renders at 800 x 600
- 1 3ds max file with 3 different cameras
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Project 4 - Volume Lights
Find a real world or 3d rendered image of a simple environment lit with volumetric light and shadows. Push the camera angle so that it is dynamic with strong angles. Recreate this scene in 3ds max using simple geometry, with appropriate lighting and textures.
- 1 concept sketch with color swatches
- 1 JPG render at 800 x 600
- 1 3ds max file |
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Project 6 - Concert Hall
I want you to come up with or recreate the lighting effects for a kick ass concert. This can be a more intimate acoustic presentation, a smoky blues hall, an all out rock and roll fest, etc... Your call. Think about how to use elements like self illuminated textures, filters over your lights, animated light colors, volume fog effects, animated cameras, and more to capture this experience. I’m not concerned as much with the specific tools you use, but I do want for you to have a solid mood / atmosphere upon completion.
Constraints: You must have at least 10 lights with 5 of them animated. Create a simple scene and cameras the showcase good composition, good pacing, and appropriate animation to render out six (6) 3-5 sec QuickTime movies that demonstrate each of the camera moves discussed in class (pan, orbit, truck, dolly, zoom and zolly).
- 6 storyboards
- 6 QuickTime movies 640 x 480
- 1 3ds max file |
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Project 5 - Camera Shots
I want you use three different camera angles to establish a long shot, medium shot, and close-up within a single scene. Use different camera lenses and angles to compose shots that convey different
moods, scales and distances. The focus of the project is camera angle and depth of field, but you still need to make sure your scene has lighting and texture work that compliments your final presentation.
- 3 concept sketches
- 3 JPG renders at 800 x 600
- 1 3ds max file with 3 different cameras
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Critique |
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Wide angle lenses vs. telephoto lenses |
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Filming action |
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| Prepared to present your process work to the class. |
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Project 7 - Advanced Effects
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Project 6 - Concert Hall
I want you to come up with or recreate the lighting effects for a kick ass concert. This can be a more intimate acoustic presentation, a smoky blues hall, an all out rock and roll fest, etc... Your call. Think about how to use elements like self illuminated textures, filters over your lights, animated light colors, volume fog effects, animated cameras, and more to capture this experience. I’m not concerned as much with the specific tools you use, but I do want for you to have a solid mood / atmosphere upon completion.
Constraints: You must have at least 10 lights with 5 of them animated. Create a simple scene and cameras the showcase good composition, good pacing, and appropriate animation to render out six (6) 3-5 sec QuickTime movies that demonstrate each of the camera moves discussed in class (pan, orbit, truck, dolly, zoom and zolly).
- 6 storyboards
- 6 QuickTime movies 640 x 480
- 1 3ds max file |
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Critique |
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Animating a camera along a path |
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Advanced animation tools |
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Final - Scene with a Premise
Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera
motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.
1 of 2 (60pts): For next week
- Brief premise of the mood you want to capture
- Simple blueprints of your scene
- 1 general sketch render of your scene
- 3 close-up sketch renders of your scene
- All sketches must have color studies / palettes
- Storyboards of your 10-15s video
- Preview render based on your storyboards
- Combine all of this into 1 PowerPoint presentation
2 of 2 (40pts): For Final Presentation
- 4 final still renders based on your sketches
- Images must be in 800 x 600 JPG format
- 1 final video render based on your storyboards
- Video must be in 640 x 480 WMV format
- Add this weeks elements into your previous PowerPoint for your final presentation
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Project 7 - Advanced Effects |
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Final - Scene with a Premise
Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera
motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.
1 of 2 (60pts):
- Brief premise of the mood you want to capture
- Simple blueprints of your scene
- 1 general sketch render of your scene
- 3 close-up sketch renders of your scene
- All sketches must have color studies / palettes
- Storyboards of your 10-15s video
- Preview render based on your storyboards
- Combine all of this into 1 PowerPoint presentation
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Final - Scene with a Premise
Define a mood and set an aesthetic goal via a short 1-2 sentence premise. With your premise in mind create a scene that reflects it as you implement appropriate lighting, aesthetically pleasing camera
motion / angles, as well as appropriate 3d geometry and materials that reflect your aesthetic goal.
2 of 2 (40pts):
- 4 final still renders based on your sketches
- Images must be in 800 x 600 JPG format
- 1 final video render based on your storyboards
- Video must be in 640 x 480 WMV format
- Add this weeks elements into your previous PowerPoint for your final presentation
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