|
|
|
|
| WK |
During Class |
Homework |
Due |
|
|
|
|
|
|
|
|
|
Project 1 - Premise
|
|
|
| |
Project 1- PowerPoint containing the following - Premise
- 1 Art Center image or collage
- Colored storyboards for a 10-20 sec piece
- Extract color palette / Why were they chosen
- Be ready to talk the emotional tone of the piece
- 2 applicable production articles or tutorials (PDF)
- Production schedule for WK 1 - 11
|
|
Your Idea:
Think about keeping your concept simple, and realistic for this timeframe. You can always add onto this at a later time. Also, think like a smart artist, and try not to fall into the overstressed / overworked student who is rushing to finished their overbearing idea until the last minute.
Production Articles or Tutorials:
There are a lot of CG Society articles, 3D Total tutorials, Dominance War retrospectives, game postmortems, tutorial sites or videos, that go into description of an artist's or team's approach to a project or specific problem. I want you to educate yourselves as to what other artists have done before, and present that to the class. I will be looking for a brief overview in your week 2 presentation, as well as a saved PDF of your findings. |
|
|
| |
Presentation of Project 1 - PowerPoint |
|
|
| |
Project 1- PowerPoint containing the following
- Premise
- 1 Art Center image or collage
- Colored storyboards for a 10-20 sec piece
- Extract color palette / Why were they chosen
- Be ready to talk the emotional tone of the piece
- 2 applicable production articles or tutorials (PDF)
- Production schedule for WK 1 - 11
|
|
|
|
|
|
|
|
|
|
|
Project 2 - Environment
|
|
|
|
Reference art should have been made, and your environment needs to be blocked out with primitives. Some modeling progress should be made already. You also need to take your storyboards and get your cameras roughed out so you know what you are going to see and what you aren't. |
|
|
|
Weeklies (Show & Tell) |
|
Lab |
|
|
At this point your should have your environment modeled and textured, and you should start thinking about lighting. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Project 3 - Vehicle
|
|
|
Weeklies (Show & Tell) |
|
Lab |
|
|
Reference art should have been made, and your vehicle needs to be modeled. Texture and rigging work should be made. Once this is done, block out your vehicle's animation. |
|
|
|
|
Project 4 - Character or Animated Prop(s) |
|
Final - Art Packet |
|
- |
Create a 30 sec to 2 min rough animatic of your final video with soundtrack and appropriate timing. Be sure to include breakdown shots of your major elements. (see reference to the left) |
|
- |
Final PowerPoint with the following elements: 1) a walk through of your process since the beginning of the quarter, 2) final renders and any adjustments of elements from the previous projects, 3) how you were able to capture your initial premise / concept in your final renders, and 4) a brief reflection / postmortem. |
|
- |
Polished final video based off of your animatic. |
|
|
|
|
|
|
|
|
|
|
|
Project 4 - Character or Animated Prop(s)
|
|
|
Weeklies (Show & Tell) |
|
Lab |
|
|
| |
Turn in the 30 sec to 2 min rough animatic of your final video with soundtrack and appropriate timing. Be sure to include breakdown shots of your major elements. |
Model sheets need to have been made already, and the basic form should have been roughed out. Start working on final shape, topology, and texture. |
|
|
|
Weeklies (Show & Tell) |
|
Lab |
|
|
Your model should be almost done now. Your rigging should start now, and tweaks to textures should be made. Once that is done, block out the animation for this model. Put everything in the scene and start making some tweaks for the final camera movements. Think about any lighting changes you want to make as well. |
|
|
|
PowerPoint presentation of Project 4 - Character or Animated Prop(s), and Animatic |
|
Lab |
|
|
| |
Project 4 - Character or Animated Prop(s) |
Final changes to lights and cameras need to be made now, as rendering time will be rather long. Think about ways to use multiple computers to render different frames at the same time. |
|
|
|
PowerPoint Presentation of Final - Art Packet |
|
|
|
Final - Art Packet |
|
- |
Final PowerPoint with the following elements: 1) a walk through of your process since the beginning of the quarter, 2) final renders and any adjustments of elements from the previous projects, 3) how you were able to capture your initial premise / concept in your final renders, and 4) a brief reflection / postmortem. |
|
- |
Polished final video based off of your animatic. |
|
|
|
|
|
|
|