| WK |
During Class |
Homework |
Due at the beginning of class |
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Critique |
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Creating Bones |
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Bone Tools |
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Basics of IK |
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IK / FK Switch |
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Link Info – Inherent Move, Rotate, Scale |
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Helper Objects – Dummies, Pointers, Splines |
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IK Walk cycle |
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Advanced Rigging (1:3) – Feet, legs, spine |
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| Reference |
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Video Tutorial: IK Basics |
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Video Tutorial: IK Foot |
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Project 6 - Character with Idle Animation
Part 1 of 2
- 1 model sheet with front, 3/4, and side view
- 1 sheet of color studies for the character
- 1 character modeled, unwrapped, rigged
- Pay attention to proper texture allocation
- Pay attention to properly bending joints
- Pay attention to areas of deformation/stretching |
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Critique |
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Review |
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Skin Modifier |
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Lab |
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Project 6 - Character with Idle Animation
Part 2 of 2
- 1 idle animation created for the character
- The animation must fit the theme of the character
- 1 360° render of your character w/ idle animation
- Render must be either WMV or MOV
- Render must be
ether 640 x 480 or 720 x 480 |
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Project 6 - Character with Idle Animation
Part 1 of 2
- 1 model sheet with front, 3/4, and side view
- 1 sheet of color studies for the character
- 1 character modeled, unwrapped, rigged
- Pay attention to proper texture allocation
- Pay attention to properly bending joints
- Pay attention to areas of deformation/stretching |
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Project 7 - Vehicle with Animation
Part 1 of 2
- 1 model sheet with front, 3/4, and side view
- 1 sheet of color studies for the vehicle
- 1 character modeled, unwrapped, rigged
- Pay attention to proper texture allocation
- Pay attention to properly bending joints
- Pay attention to areas of deformation/stretching |
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Project 6 - Character with Idle Animation
Part 2 of 2
- 1 idle animation created for the character
- The animation must fit the theme of the character
- 1 360° render of your character w/ idle animation
- Render must be either WMV or MOV
- Render must be
ether 640 x 480 or 720 x 480 |
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Project 7 - Vehicle with Animation
Part 2 of 2
- 1 idle animation created for the vehicle
- The animation must fit the theme of the vehicle
- 1 360° render of your vehicle w/ animation
- Render must be either WMV or MOV
- Render must be
ether 640 x 480 or 720 x 480 |
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Project 7 - Vehicle with Animation
Part 1 of 2
- 1 model sheet with front, 3/4, and side view
- 1 sheet of color studies for the vehicle
- 1 character modeled, unwrapped, rigged
- Pay attention to proper texture allocation
- Pay attention to properly bending joints
- Pay attention to areas of deformation/stretching |
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Project 7 - Vehicle with Animation
Part 2 of 2
- 1 idle animation created for the vehicle
- The animation must fit the theme of the vehicle
- 1 360° render of your vehicle w/ animation
- Render must be either WMV or MOV
- Render must be
ether 640 x 480 or 720 x 480 |
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Critique |
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6th Quarter Review feedback with Washington |
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Lab |
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