GAD222 - Modeling & Animation II

Students will continue their application of 3D modeling techniques within a computer game
art and design application. Students will apply animation to the models they create.

WK During Class Homework Due at the beginning of class

01
  Go over syllabus
  Online space / exchange contacts
  Material properties
  Texturing an object
  Unwrap UVW (1:3) - Intro
  Lighting Basics and how it effects textures
  Project 1 - Props 1
 

02
  Critique
  Normal Mapping (1:2) - Intro
  Animation basics
  Curve editor
  Out-of-range constraints
  Unwrap UVW (2:3) - Multi/Sub-Object materials
  Real world measurements and grids
   
Reference
  Video - Normal Mapping
  Video - Animation Basics
  Video - Multi/Sub-Object Materials
  Project 2 - Props 2 (Normal Mapping)
  Project 1 - Props 1

03
  Critique
  Normal Mapping (2:2) - Floaters
  Arrays / Cloning
  Cameras
  Lighting
  Render basics
  Composition / The Rule of Thirds
  Wire Parameters
   
Reference
  The Blueprints - Reference Image Database
  Project 3 - Working Vehicle
  Project 2 - Props 2 (Normal Mapping)

04
  Critique
 
Be prepared to present your process work in front of the class.

05
  Critique
  Animating with Splines
  Path Constraints
  Lab
   
Reference
  Cedar Point roller coasters
  Roller Coaster DataBase
  Project 4 - Roller Coaster
  Project 3 - Working Vehicle

06
  Critique
  Lab
 
Be prepared to present your process work in front of the class.

07
  Critique
  Link Constraints
  On / Off Viability
  Look-At Constraints
  Unwrap UVW (3:3) - Tiling
  You can animate ANYTHING
  Planning animations
   
Reference
  Blur Studios: Starcraft 3 Cinematic Trailer
  Sesame Street: Making Crayons
  Halo 3: Arms Race (Part 1)
  Final - Conveyer Belt
  Project 4 - Rollercoaster

08
  Critique
  Lab
 
Be prepared to present your process work in front of the class.

09
  Critique
  Lab
 
Be prepared to present your process work in front of the class.

10
  Final presentations
 
  Final - Conveyer Belt