GAD222 - Modeling & Animation II

Students will continue their application of 3D modeling techniques within a computer game
art and design application. Students will apply animation to the models they create.

WK During Class Homework Due at the beginning of class

01
  Go over syllabus
  Online space / exchange contacts
  Concept for a Common Scene
  Material Editor
  Material Properties
  Texturing an Object
  Unwrap UVW - Intro
   
Reference
  CGTextures
  3D Total - Online Tutorials
  Eat 3D - Online Tutorials
  Gnomon Workshop - Online Tutorials and Courses
  Project 1 - Props
 

02
  Critique
  Normal Map Overview / How to Make Them
  Normal Mapping - Intro
  Normal Mapping - Floaters
  UV Unwrapping - Multi/Sub-Object Materials
   
Reference
  nDo
  NVIDIA Plug-ins for Adobe Photoshop
  CrazyBump
  Portfolio - Il Ya Nedyal
  Portfolio - Brad Wascher
  Video - Normal Mapping
  Video - Animation Basics
  Video - Multi/Sub-Object Materials
  Project 2 - Mad Props
  Project 1 - Props

03
  Critique
  Creating Lights
  How Lights Effect Textures
  Specularity and Gloss
  How to Render
  Scanline vs Mental Ray
  Lab
   
Reference
  Tutorial - 3D Total: Bump Specular
  Blog - 3ds Max Rendering
  Project 3 - Spec it Out
  Project 2 - Mad Props

04
  Critique
  Real world measurements and grids
  Layer Manager
  Cameras
  Composition / The Rule of Thirds
  Lab
   
Reference
  World Builder
  Blur Studios: Starcraft 2 Cinematic Trailer
  Sesame Street: Making Crayons
  Halo 3: Arms Race (Part 1)
  Project 4 - Modular Assets
  Project 3 - Spec it Out

05
  Critique
  Planning animations
  Arrays / Cloning
  UV Unwrapping - Tiling
  Lab
 
  Project 4 - Modular Assets (Mood board, blocking, and cameras)

06
  Critique
  Curve editor
  Animation basics / You can animate ANYTHING
  Out-of-range constraints
  Reaction Manager
  Wire Parameters
   
Reference
  The Blueprints - Reference Image Database
  Project 5 - Working Vehicle
  Project 4 - Modular Assets (Final models, lighting, and final render)

07
  Critique
  Animating with Splines
  Path Constraints
  Lab
 
  Project 5 - Working Vehicle (Concept(s), Model sheet(s), Rough model)

08
  Critique
  Link Constraints
  Look-At Constraints
  On / Off Viability
  Final - Conveyer Belt
  Project 5 - Working Vehicle (Final model and simple animation)

09
  Critique
  Lab
 
Be prepared to present your process work in front of the class.

10
  Critique
  Lab
 
Be prepared to present your process work in front of the class.

11
  Final presentations
 
  Final - Conveyer Belt