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Taking notes and things I notice

TGP Workshops – Hard Surface Texturing

in Art Institute, Environment Modeling / Level Building, Games Industry, Resources, Tech / FX Art / by Gabe
February 20, 2012

The first video in the TGP series. Ross Kimball goes over methods for developing normal, specular, and diffuse maps in Photoshop and how to apply them in UDK. This workshop will go over methods for developing normal specular and diffuse maps in Photoshop.

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The Cowboy says

  • A blues station I put together earlier this year on Pandora. I've been tending to it for a few months and ... http://t.co/kXr4DcK3 #pandora

Announcements

New Resources

  • The Art of Diablo IIIMay 19, 2012, 6:23 am

    At this year’s Game Developers Conference held in San Francisco, art director Christian Lichtner delivered a keynote on the development and direction of “The Art of Diablo III.”  Thanks to the wonders of technology, this insightful behind-the-scenes talk is now available to watch online. (Sweet!) Head on over to the GDC Vault now to view  “The Art [...]

Portfolio Updates

  • Greg Mirles – The Heart of GanymedeApril 2, 2012, 4:50 pm

    This project was done for Greg’s 9th Quarter Review where he focused on Environment Modeling. This Ship corridor is a part of a larger project Greg is working on titled The Heart of Ganymede.

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